I was hoping to get this one to you all yesterday, for my Birthday! But this one gave me lots of trouble. Mainly, the attempt to resolve the thin metal wall of the rusted drum on both sides proved very difficult. Eventually I just produced the inside separately from the outside. You can see I still have no solution for seaming the two models back together. Perhaps I will find time for this in the future, or perhaps you are good at this sort of modelling fix and will fix it up and send it back to me to share (hint, hint). At any rate, I'm very happy with the detail of the model. Here, I am delivering it to you as two models. Enjoy!
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While one the road I happened upon several tractors of various types and though I'd scan what could be scanned of differing treads. My hope was to produce some resources with a bit more grit than a simple rubber surface might normally provide in a 3D scan. I'm not sure if I succeeded, but the results are available for your free use here. :) Enjoy! Belt Tred - Wide
Yellow Traffic Barrier I've finally begun to experiment with my RAW image processing and I'm loving it. These Concrete Block subjects were perfect and I drive by them everyday. So I finally got the chance to scan them. Wouldn't you know it, while I was scanning I was stepping all over those pokey little thorns that stick in your shoes. Well, I didn't realize it until I knelt down to get some lower angle shots and got three of them in my knee. Ouch! After picking them out of my flesh, I finish my scan. I hope you enjoy these assets! :) I took a long-ish trip north and stopped to snatch a scan of some rather large hay bales in a field off the road. These actually stood about four feet tall and maybe six feet long. So I thought it would be a perfect subject for a good scan... on the shadow side of the bale. It turned out pretty good. You can see the pinching of the actual bale down the middle. I hope this helps your agriculture styled scenes. :) I know, I know, I really need to get these together as tiling assets but I'm just too busy at the moment. But that shouldn't stop YOU from making something of them! Hey, if you do make something awesome or improve on these assets please come back and share them with us, I'd live to see what you do with this Cobblestone Brick asset. Enjoy! Redwood Siding This Redwood Siding scan is one of my first attempts at getting micro faceted details. While my additional process of painting in additional details from a high pass filter in Photoshop may still be a little heavy handed I'm confident that I'll find a good balance soon and it doesn't hurt in my final render here. I hope to eventually nail a good workflow for creating tiling textures from these scans but for now I'd rather get you access to the models and work out that process later. It's not a Photo Scan but here is an asset that is very close to heart. We had this model built (By Adam Sacco) for a fantasy project we have yet to be positioned to further pursue. This dragon's name is Torvid. I figured you might be able to put him to good use! Enjoy!
I just wanted to throw down on a fun little model I was tasked with chasing down a little while back. It was a board, more accurately it was a board to use as a sign. Not just any sign but an over done western styled wooden sign that would match the iconic look of classic western films. It took me a bit of time to locate such a subject because reality does not really look like that over done style. But I am proud to say that after a bit of searching such a subject was located and successfully scanned for your 3D modelling enjoyment. :) This was one of the first times that I attempted to resolve a scan using flash photography. It is only single sided but it's a little beauty.
It's one of the easier types of subjects to Photo Scan but who needs just a one off? Usually nobody, which is why I've assembled multiple mid to large boulder models here for your 3D production enjoyment. Check them out. Large Boulder I bought the Kinect v2 sensor. And it has been a bit of a let down but probably not for the reasons you might think. Well, there are two main reasons; (1)one is that vendors have been confounded by it and slow to support it and (2)two because it still has the same lame color resolution. While I have no answers on how to speed up vendors to support it sooner, I have been able to attack the problem of getting higher resolution color images for my Kinect scans. And that is what I'd like to share with you. My first brush with the idea of affixing higher quality color imagery to Kinect scans came when I had the good fortune of connecting with the engineers over at Lynx labs. They were just a Kickstarter yet to be at the time and we talked at length about my fanaticism for depth mapping (and my many failed attempts at scanning for film-making) and their plans for give a Prime Sense sensor great software powers and making it an all-in-one appliance type solution. As their development progressed we discussed desired features quite a bit. As a film maker my demands can be summarized as needing great (and sophisticated) color/texture resolution and detail and needing a little bit of depth. Where as an engineering heavy group might need super accuracy in their 3D information and not need color at all. Lynx Labs deployed a Raster Alignment feature in the software system of their A-cam and it was simply brilliant. It was based loosely on a similar Raster Alignment tool (which I have had very little success with) that was available in Meshlab. The results of applying high fidelity imagery to a mid-quality 3D scan was fantastic. So how do I go about reproducing this result with my Kinect scans? Step One Gather Photo Reference Under Ideal Lighting An overcast day is great but selecting an object in shadow is equally valuable. The reason is that we are trying to capture a subject in ambient lighting so that we get a clean diffuse texture (without lighting perspective) that can be synthetically re-lit once it is on a 3D model. Step Two |
Permissions & CopyrightsPlease feel free to use our 3D scans in your commercial productions. Credit is always welcome but not required.
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April 2018
Daniel
Staying busy dreaming of synthetic film making while working as a VFX artist and scratching out time to write novels and be a dad to three. Categories
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