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Photoscans

Real-time: Bringing Scans Into UE4

11/6/2015

2 Comments

 
Sure these are pretty scans but I need them to run in real-time in a game engine.  The entire process of translating a model from RAW scan into game ready asset is an art form all it's own (or at least an important job).

Luke Schloemer set out to create a UE4 asset pack out of the many props I've scanned (with my approval, of course).  I'm very excited about this because I want to find ways to make my scans even more accessible to you.

Yes, they are for sale!  But even beyond that Luke has undertaken to share his process with all of us (see below).

[UE4] 3D-Scanned Rustic Props Pack

$35 On Gumroad
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Step-by-step Breakdown from Scan to Game Engine
By Luke Schloemer

1. Retopologize Mesh in Topogun

I began by loading up the 3D scanned mesh inside Topogun and started planning out my topology. I wanted to stay as optimized as possible but also keep all the intricate details modeled in. Therefore I didn't use any symmetry and mirroring options. Every vertex and edge was hand placed to get as close to the original model as possible. I followed this process for every prop.
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    Please feel free to use our 3D scans in your commercial productions.  Credit is always welcome but not required.

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    Daniel

    Staying busy dreaming of synthetic film making while working as a VFX artist and scratching out time to write novels and be a dad to three.

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  • Home
  • EXPERIENCES
    • Dining Show Experiences
    • Emily of New Moon >
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  • 3D Warehouse
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