Real-time: Bringing Scans Into UE4
Sure these are pretty scans but I need them to run in real-time in a game engine. The entire process of translating a model from RAW scan into game ready asset is an art form all it's own (or at least an important job).
Luke Schloemer set out to create a UE4 asset pack out of the many props I've scanned (with my approval, of course). I'm very excited about this because I want to find ways to make my scans even more accessible to you.
Yes, they are for sale! But even beyond that Luke has undertaken to share his process with all of us (see below).
Step-by-step Breakdown from Scan to Game Engine
Permissions & Copyrights
Please feel free to use our 3D scans in your commercial productions. Credit is always welcome but not required.
Staying busy dreaming of synthetic film making while working as a VFX artist and scratching out time to write novels and be a dad to three.