Texture & Grit
Here we go... I've been putting this off long enough. Here are scans that I've acquired which needed to be converted into seamless textures. I searched quite a bit for a good workflow for this and frankly, didn't find any. So it's just Photoshop and manually cleaning up each layer (color, normal and height) after I've rendered them out of ZBrush. Enjoy!
Permissions & Copyrights
Please feel free to use our 3D scans in your commercial productions. Credit is always welcome but not required.
Staying busy dreaming of synthetic film making while working as a VFX artist and scratching out time to write novels and be a dad to three.