Here we go... I've been putting this off long enough. Here are scans that I've acquired which needed to be converted into seamless textures. I searched quite a bit for a good workflow for this and frankly, didn't find any. So it's just Photoshop and manually cleaning up each layer (color, normal and height) after I've rendered them out of ZBrush. Enjoy!
This scan was rather time consuming because of the difficulty of dealing with the immense detail of all these blades of grass and trying to figure out how to maintain their quality while UV unwrapping the model. I have to be able to UV unwrap in order to work through my pipeline (at present) and hundreds of blades of grass like to fight that process. But finally here it is and actually it turned out rather well I think. I wasn't sure about this one up front but I'm really happy with how well it tiles without attracting attention to itself.
Permissions & Copyrights
Please feel free to use my 3D scans in your commercial productions. Credit is always welcome but not required.
Staying busy dreaming of synthetic film making while working as a VFX artist and scratching out time to write novels and be a dad to three.