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Fuel for the Fire

1/15/2016

3 Comments

 
The interior of the saloon is coming along beautifully.  There are lots of wood surfaces and Vitaly's work it just beautiful.  The style of the saloon is a bit rustic; not quite as fancy as saloons in those upscale western towns, but still trying.
Picture
Here is a quick series of images showing our process from a 3D scan of a subject to game asset.
Here I scanned a great looking western styled, wooden pillar out at Red Rocks Park.
I captured a series of 144 RAW images of the beam.  Then processed out the scan in Agisoft Photoscan and then through ZBrush.  Until I had a beautiful western styled wooden beam asset.
Picture
Vitaly took over from there and converted the scan into a PBR asset for the Unity game engine.
He also reshaped it's height to fit his needs for the interior space.
Picture
And here is that earlier view with the pillars added and color adjusted.
This will give a little bit of a lodge feel to the scene.
Picture
3 Comments
marc
1/16/2016 04:06:03 am

Hi, have you a quick tuto for zbrush part?

Reply
Daniel Morrison link
1/18/2016 05:33:03 pm

Sorry, at the moment I do not.

Reply
Daniel Morrison link
1/21/2016 06:56:32 pm

Marc,

Okay, I found a good tutorial for you on the ZBrush part. It is from an artist named Daniel Cahill.

I've posted it to my Training page.
http://www.remnantstudios.com/training.html

Enjoy!

Reply



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  • Home
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    • Dining Show Experiences
    • Emily of New Moon >
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