The interior of the saloon is coming along beautifully. There are lots of wood surfaces and Vitaly's work it just beautiful. The style of the saloon is a bit rustic; not quite as fancy as saloons in those upscale western towns, but still trying.
Here is a quick series of images showing our process from a 3D scan of a subject to game asset.
Here I scanned a great looking western styled, wooden pillar out at Red Rocks Park.
Vitaly took over from there and converted the scan into a PBR asset for the Unity game engine.
He also reshaped it's height to fit his needs for the interior space.
And here is that earlier view with the pillars added and color adjusted.
This will give a little bit of a lodge feel to the scene.